β ONLINE
Garry's Mod
Source
COTZ | Swamps - Start Here
80.162.40.39:27015
πΊοΈ rp_marsh_cs
4/32
Players
π Player Activity
Weekly trend
π Peak Hours
Best times
π§ Mods 7
pac_sv_health_modifier
0
pac_sv_health_modifier_extra_bars
1
pac_sv_health_modifier_allow_maxhp
1
pac_sv_health_modifier_max_hp_armor
1000000
pac_sv_health_modifier_min_damagescaling
-1
pac_sv_health_modifier_allow_counted_hits
1
pac_sv_health_modifier_max_extra_bars_value
1000000
βοΈ Server Rules 119
sv_bounce
0
sv_cheats
0
sv_alltalk
0
sv_gravity
600
mp_teamplay
0
pac_sv_lock
0
sv_friction
8
sv_maxspeed
10000
Connection
Address
80.162.40.39:27015
Details (Source Game)
Version
2025.03.26
π‘οΈ VAC Status
Secured
Password
π Open
πΊοΈ Current Map
Rp_marsh_cs
Last Seen
1 month ago
Added
4 months ago
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Embed Widget
π§ All Mods (7)
pac_sv_health_modifier
0
pac_sv_health_modifier_extra_bars
1
pac_sv_health_modifier_allow_maxhp
1
pac_sv_health_modifier_max_hp_armor
1000000
pac_sv_health_modifier_min_damagescaling
-1
pac_sv_health_modifier_allow_counted_hits
1
pac_sv_health_modifier_max_extra_bars_value
1000000
βοΈ All Server Rules (119)
sv_bounce
0
sv_cheats
0
sv_alltalk
0
sv_gravity
600
mp_teamplay
0
pac_sv_lock
0
sv_friction
8
sv_maxspeed
10000
sv_password
0
sv_pausable
0
sv_stepsize
18
tv_password
0
mp_footsteps
1
mp_timelimit
0
pac_sv_force
0
sv_footsteps
1
sv_rollangle
0
sv_rollspeed
200
sv_specspeed
3
sv_stopspeed
10
mp_falldamage
0
mp_flashlight
1
mp_weaponstay
0
sv_accelerate
10
sv_allowcslua
0
sv_specnoclip
1
sv_steamgroup
decalfrequency
10
pac_sv_hitscan
0
sv_noclipspeed
5
sv_voiceenable
1
pac_sv_lock_aim
1
mp_weaponrespawn
0
pac_sv_lock_grab
1
sv_airaccelerate
10
sv_tfa_near_wall
1
sv_waterfriction
1
tv_relaypassword
0
sv_specaccelerate
5
pac_sv_damage_zone
0
sv_wateraccelerate
10
cw_att_up_firerate1
1
pac_sv_nearest_life
0
sv_noclipaccelerate
5
sv_tfa_default_clip
-1
sv_tfa_nmrih_fx_tnt
1
sv_tfa_unique_slots
1
sv_tfa_weapon_strip
0
pac_sv_lock_teleport
1
sv_tfa_allow_dryfire
1
sv_tfa_arrow_lifetime
30
sv_tfa_range_modifier
0.500000
sv_tfa_reloads_legacy
0
ttt_roundtime_minutes
10
pac_sv_health_modifier
0
pac_sv_prop_protection
0
sv_tfa_ammo_detonation
1
sv_tfa_bullet_ricochet
1
sv_tfa_damage_mult_max
1.050000
sv_tfa_damage_mult_min
0.950000
sv_tfa_dynamicaccuracy
1
sv_tfa_fx_gas_override
-1
pac_sv_combat_debugging
1
pac_sv_force_max_amount
10000
pac_sv_force_max_length
10000
pac_sv_force_max_radius
10000
sv_tfa_force_multiplier
1
sv_tfa_holdtype_dynamic
1
sv_maxusrcmdprocessticks
24
sv_tfa_damage_multiplier
1
pac_sv_hitscan_max_damage
20000
sv_report_client_settings
0
sv_tfa_bullet_penetration
1
sv_tfa_fx_impact_override
-1
pac_sv_combat_whitelisting
0
pac_sv_hitscan_max_bullets
200
pac_sv_lock_allow_grab_ent
1
pac_sv_lock_allow_grab_npc
1
pac_sv_lock_allow_grab_ply
1
sv_hl2mp_item_respawn_time
30
pac_sv_lock_max_grab_radius
200
sv_tfa_ammo_detonation_mode
2
sv_tfa_fx_ricochet_override
-1
sv_hl2mp_weapon_respawn_time
20
sv_tfa_ammo_detonation_chain
1
sv_tfa_scope_gun_speed_scale
0
pac_sv_combat_enforce_netrate
0
pac_sv_damage_zone_max_damage
20000
pac_sv_damage_zone_max_length
20000
pac_sv_damage_zone_max_radius
10000
sv_tfa_compatibility_footstep
0
sv_tfa_compatibility_movement
0
sv_tfa_nmrih_fx_fext_override
-1
sv_tfa_nmrih_melee_multiplier
1
sv_tfa_fx_muzzlesmoke_override
-1
sv_tfa_worldmodel_culldistance
-1
pac_sv_combat_distance_enforced
0
pac_sv_nearest_life_allow_bones
0
pac_sv_nearest_life_max_distance
5000
sv_tfa_compatibility_clientframe
0
sv_tfa_nmrih_flashlight_required
0
pac_sv_damage_zone_allow_dissolve
1
pac_sv_health_modifier_extra_bars
1
pac_sv_health_modifier_allow_maxhp
1
pac_sv_health_modifier_max_hp_armor
1000000
pac_sv_combat_enforce_netrate_buffersize
60
pac_sv_entity_limit_per_combat_operation
500
pac_sv_health_modifier_min_damagescaling
-1
pac_sv_damage_zone_allow_damage_over_time
1
pac_sv_damage_zone_allow_ragdoll_hitparts
0
pac_sv_health_modifier_allow_counted_hits
1
pac_sv_health_modifier_max_extra_bars_value
1000000
pac_sv_nearest_life_allow_targeting_players
1
pac_sv_block_combat_features_on_next_restart
1
pac_sv_nearest_life_allow_sampling_from_parts
1
pac_sv_hitscan_divide_max_damage_by_max_bullets
0
pac_sv_damage_zone_max_damage_over_time_total_time
1
pac_sv_entity_limit_per_player_per_combat_operation
40
pac_sv_player_limit_as_fraction_to_drop_damage_zone
1